Name 12 Gauge Birdshot Shell Pellets
ShortName 12gaugeBirdshotPellets
Model Bullet
//Colour of icon and model
Colour 255 255 255
Icon 12GaugeBirdshotShell
//How affected by gravity the bullet is
FallSpeed 1.2
//The maximum stack size
MaxStackSize 2
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsPlayers 0.1
DamageVsLiving 0.05
DamageVsVehicles 0
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 30
FlakParticles 1
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.05
HitSound HitmarkerSoundEffect
HitSoundRange 12
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail False
LockOnToDriveables False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 15.0
Description Submunition for 12 gauge birdshot
RecipeOutput 12